Having seen the trailer, it looks like there are a lot more characters this time. They also had similar feelings about what they wanted to do, so they cooked that up for the next year or so and we started filming from there. What does that mean to be a good person? Those were the broad strokes we said that night, and then our incredible writing team sat on it. The big question I really wanted to ask was: What does it mean to be on the light side of the force? Especially what happens when you have situations that you can’t necessarily win and you’re faced with a challenge where there’s not necessarily a right answer. He’s been through some stuff, and I think over the last two years, we’ve all been through some stuff, man! I wanted to explore what that looked like for Cal. But I think that, situationally, if you’re in such a desperate place for so many years and fighting and being a soldier and a tool for resistance, at some point, it’s going to start to change the way you see the world around you. In the first game, he had a naivete and a wide-eyed nature that I love about Cal. A more complex, darker, more challenged character. I’ll never forget when we had the wrap party for the first game and Stig Asmussen, the head of Respawn, was like, “What do you want to do?” I had this crazy moment where I was like, “Wow, I really wish I was more prepared for this!’”īut I was able to give a broad strokes answer: I wanted to see Cal a number of years on from the first game and see him mature and have a different outlook. When we were making the first game, we had inklings that we would maybe want to do more with it if it was successful. Back before a sequel was greenlit, when you were waiting to see if Star Wars Jedi: Fallen Order would get one, what did you want to do with Cal Kestis if you got a second run with him?
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